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Real infinity blade sword
Real infinity blade sword








real infinity blade sword

Infinity Blade: Redemption publishes worldwide on September 3rd exclusively on iBooks and is now available for pre-order.

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Salt Lake City, UT (August 20, 2013) - ChAIR Entertainment, a division of Epic Games Inc., today announced Infinity Blade: Redemption, the second in a series of novellas based on ChAIR’s award-winning Infinity Blade video game series and written by #1 New York Times bestselling fantasy author Brandon Sanderson ( The Way of Kings, Mistborn, The Wheel of Time, Steelheart). I’ve really enjoyed working with ChAIR to produce something fresh and new that really adds to the experience of Infinity Bladeand hopefully changes the view of gaming fiction as a whole.” FUN STUFFĬhAIR ENTERTAINMENT & NEW YORK TIMES BESTSELLING AUTHOR BRANDON SANDERSON ANNOUNCE NEW CHAPTER IN INFINITY BLADE SAGA, INFINITY BLADE: REDEMPTION “ Infinity Blade is a great game with real narrative depth hiding beneath its shiny graphics, and I was grateful for the opportunity to express this in prose form and illuminate what had been previously hinted at in the game. “An exciting aspect about media in this age is the chance to blend different types of storytelling, blurring the lines between game, novel, and film,” said author Brandon Sanderson. The “Infinity Blade: Awakening” novella is available now for $2.99 via the iBookstore. The all-new literary adventure delves more deeply into the fantastical fiction of the Infinity Blade video games, to uncover a world of mystery and intrigue where magic and technology are indistinguishable, and even life and death are not what they seem. I present it to you proudly, and hope that both Brandon Sanderson fans and Infinity Blade fans will find something awesome in it to love.Ĭoinciding with the announcement of the new iOS game Infinity Blade 2, ChAIR today launched “Infinity Blade: Awakening,” a novella written by #1 New York Times bestselling fantasy author Brandon Sanderson. That said, I am quite pleased with the book and what it accomplishes. (That was part of the challenge.) Much like The Alloy of Law, it is not intended to be the end-all of my career, but rather is me exploring new types of writing and trying to have fun along the way. This story is intended to be accessible to all, but that said, it does rely a lot on things that happened in the first game while throwing balls up into the air for the second game to catch. I got creative freedom, the ability to work with fun people, a chance to work with some interesting limitations, a chance to dip my toes into video games (they also let me do a draft on the script for the second game), and a chance to play with transmedia. I think our world is going to change in interesting ways as books, video games, and cinema meld together. I got to play with the idea of blending entertainment media, the story is for sale in-game, and together with the game, blends storytelling with gameplay. I had a blast with it, and it turned out quite well.

real infinity blade sword

(I’ve always envied Orson Scott Card, for example, who worked on the original Monkey Island, one of the great games of all time.) I took on the project partially because the guys I was working with were so much fun, but also because, as a gamer, I’ve always had a bit of an itch to be involved in video games in one way or another. Well, I’ve also found that interesting limitations in writing can force me to grow and stretch in different ways as a writer. I’ve often said that interesting limitations make for interesting magic systems in books. The game developers had some ideas, but they told me I could do anything at all that I wanted. My challenge was to take things placed into the game because of mechanics, and actually build magic systems, a world, characters, and a story to match them. They had built a video game (a very fun one, by the way) that was very popular. They gave me complete creative freedom, yet I also had some pretty strong constraints. However, after a little back-and-forth, I realized that this project had the potential to be a whole lot of fun. I initially downplayed the Infinity Blade offer. Last year, this itch was scratched by The Alloy of Law and Death by Pizza. I’ve said over and over again that one of the ways I stay fresh when working on large projects is by doing things I haven’t done before. I’ve reached a point, due in no small part to luck of the draw, that I’m capable of passing on any project I want and writing only the things that interest me. Why are you writing a video game adaptation?” My answer is simple: I can do it because I’m a big bestselling author. You might be asking, “Brandon, you are a big bestselling author.










Real infinity blade sword